AutomotiveUI series:     2014 |2013 |2012 |2011 |2010 |2009 |Steering Committee

Conference goals

Following the first two successful conferences on Automotive User Interfaces and Interactive Vehicular Applications we are proud to announce a call for papers on this topic for a Theme issue of the Springer Journal on Personal and Ubiquitous Computing.
Hide Box

In-car electronic devices are becoming ubiquitous. Drivers and passengers use these devices because they perceive them as providing a valuable service. Some of these devices, such as collision warning systems, assist drivers in performing the primary task in a vehicle which is driving. Others provide information on myriad subjects or entertain the driver and passengers. A problem that arises from the proliferation of in-car devices is that they may distract drivers from the primary task of driving, with possibly disastrous results. Thus, one of the three major goals of the Automotive UI 2010 conference is to explore ways in which in-car user interfaces can be designed so as to avoid distracting the driver while still providing a valuable service. This is a challenging task, especially given that the design of in-car devices, which was historically the responsibility of car manufacturers and OEMs, is now a shared responsibility between a large and ever-changing group of parties. This group includes the car manufacturers and OEMs, but also the designers of devices that are brought in to the car, such as portable personal navigation devices and MP3 players.

As we consider driving safety, our focus in designing in-car user interfaces should not be purely on eliminating distractions. In-car devices with carefully designed user interfaces may also provide an opportunity to improve the driverís performance and hopefully the safety of driving. The second major goal of Automotive UI 2010 is to explore approaches to designing in-car user interfaces that will accomplish exactly this.

Finally, some in-car devices, such as rear-seat entertainment systems, are aimed purely at passengers. The third major goal of Automotive UI 2010 is to explore the design of interfaces for these devices.

News

John Krumm's keynote slides can be downloaded in the program section.
The online proceedings are available now.
John Krumm accepts invitation to give keynote lecture at AutomotiveUI 2010.
Maps to the venue and social event are now available.
AutomotiveUI 2010 followed on from the highly successful Automotive User Interfaces and Interactive Vehicular Applications 2009 conference , held at Essen, Germany.
Auto UI Twitter Logo

Topics

Topics include, but are not limited to:

  • new concepts for in-car user interfaces
  • multi-modal in-car user interfaces
  • in-car speech user interfaces
  • text input and output while driving
  • multimedia interfaces and in-car entertainment
  • evaluation of in-car user interfaces
  • methods and tools for automotive user interface research
  • development tools and methods for automotive user interfaces
  • automotive user interface frameworks and toolkits
  • detecting and estimating user intentions
  • detecting user distraction and estimating cognitive load
  • user interfaces for assistive functionality
  • biometrics and physiological sensors as a user interface component
  • using sensors and context for interactive experiences in the car
  • user interfaces for information access while driving
  • user interfaces for navigation systems
  • applications and user interfaces for inter-vehicle communication
  • in-car gaming

Dates

Submission of papers and notes: 06 July 2010 (extended from 02 July 2010)

Notification: 13 August 2010

Camera ready: 17 September 2010

Early registration deadline: 1 October 2010

Poster submission: 15 October 2010

Late registration deadline: 1 November 2010

Conference: 11-12 November 2010