AutomotiveUI series:     2014 |2013 |2012 |2011 |2010 |2009 |Steering Committee

Conference Goals

In-car interactive technology is becoming ubiquitous and cars are increasingly connected to the outside world. Drivers and passengers use this technology because it provides valuable services. Some technology, such as collision warning systems, assists drivers in performing their primary in-vehicle task (driving). Other technology provides information on myriad subjects or offers entertainment to the driver and passengers.

The challenge that arises from the proliferation of in-car devices is that they may distract drivers from the primary task of driving, with possibly disastrous results. Thus, one of the major goals of this conference is to explore ways in which in-car user interfaces can be designed so as to lessen driver distraction while still enabling valuable services. This is challenging, especially given that the design of in-car devices, which was historically the responsibility of car manufacturers and their parts suppliers, is now a responsibility shared among a large and ever-changing group of parties. These parties include car OEMs, Tier 1 and Tier 2 suppliers of factory-installed electronics, as well as the manufacturers of hardware and software that is brought into the car, for example on personal navigation devices, smartphones, and tablets.

As we consider driving safety, our focus in designing in-car user interfaces should not be purely on eliminating distractions. In-car user interfaces also offer the opportunity to improve the driver’s performance, for example by increasing her awareness of upcoming hazards. They can also enhance the experience of all kinds of passengers in the car. To this end, a further goal of AutomotiveUI 2011 is the exploration of in-car interfaces that address the varying needs of different types of users (including disabled drivers, elderly drivers or passengers, and the users of rear-seat entertainment systems). Overall our goal is to advance the state of the art in vehicular user experiences, in order to make cars both safer and more enjoyable places to spend time.

Topics

Topics include, but are not limited to:

  • new concepts for in-car user interfaces
  • multi-modal in-car user interfaces
  • in-car speech and audio user interfaces
  • text input and output while driving
  • multimedia interfaces for in-car entertainment
  • evaluation and benchmarking of in-car user interfaces
  • assistive technology in the vehicular context
  • methods and tools for automotive user interface research
  • development methods and tools for automotive user interfaces
  • automotive user interface frameworks and toolkits
  • detecting and estimating user intentions
  • detecting/measuring driver distraction and estimating cognitive load
  • biometrics and physiological sensors as a user interface component
  • sensors and context for interactive experiences in the car
  • user interfaces for information access (search, browsing, etc.) while driving
  • user interfaces for navigation or route guidance
  • applications and user interfaces for inter-vehicle communication
  • in-car gaming and entertainment
  • different user groups and user group characteristics
  • in-situ studies of automotive user interface approaches
  • general automotive user experience research
  • driving safety research using real vehicles and simulator studies
  • subliminal techniques for workload reduction

Dates

Submission deadlines:

Papers: July 18th, 2011 (closed)
Notification of Acceptance: September 26th, 2011

Workshops: August 1st, 2011 (extended)

Posters & Interactive Demos: Oct. 10th, 2011

Industrial Showcases: Oct. 10th, 2011

 

Early registration deadline: Nov. 4th, 2011

Late registration deadline: Nov 20th, 2011

 

Conference dates:

Nov. 30th: Workshops

Dez. 1st: Main Conference Day 1

Dez. 2nd: Main Conference Day 2