Templates for Auto-UI 2019


ACM and SIGCHI have various template versions for submissions. The following are the templates that are used for Auto-UI 2019.

The corresponding templates can be found at: https://github.com/auto-ui/Document-Formats.

Regular papers template

For Full Papers and Doctoral Colloquium.

Please use the templates provided here to create the PDF file for your submission.

Extended abstracts template

For Work-in-Progress, Workshops and Tutorials, Videos, Interactive Demos.

Please use these templates provided here to create the PDF file for your submission.

People who want to use Overleaf for Extended Abstracts should upload the LaTeX template above to Overleaf rather than using Overleaf's ACM SIGCHI template for Extended Abstracts.

General points of attention when submitting to Auto-UI 2019

  • All submissions must be developed using the appropriate templates (in word or Latex), but should be submitted as PDF files.
  • All submissions must be made through the precision conference system.
  • In cases where the information in the template conflicts with information in the call for the specific track to which you submit, the information that is provided in the call for papers of the track is binding. When in doubt, please contact the chair of your specific track.
  • Guidelines. Please have a look at the following resources:
  • Language editing. We recommend to have your article proofread by native speakers of English before submission. In addition, ACM has partnered with International Science Editing (ISE) to provide language editing services to ACM authors. ISE offers a comprehensive range of services for authors including standard and premium English language editing, as well as illustration and translation services, and also has significant international outreach, especially in China. Editing is available for both Word and LaTeX files. As an ACM author, you will receive a generous discount on ISE editing services. To take advantage of this partnership, visit acm.internationalscienceediting.com. Please note that these editing services are at the author’s expense and do not guarantee publication of a manuscript.
  • Copyright box: The bottom-left corner of your submission contains a box for copyright text. This can be left “as is” for now. All accepted papers will received the appropriate copyright text for their final version after the review process has ended.

Message from the AutomotiveUI Program Chairs

Accepted Papers may come from any area of AutomotiveUI activity.

To aid the review process, authors are requested to indicate the type of research contribution that their submission makes. We offer the following four categories:

  1. Research Methods & Simulation
  2. Design & User Experience
  3. Software & Technology
  4. User Studies & Human Factors

This information will be used to assign your submission to appropriate Associate Chairs (ACs) and reviewers.

This will diversify the types of research contributions published and recognized at Auto-UI. Acceptance is highly competitive: regardless of area, all accepted papers will score highly on innovation, contribution, and quality of thought and writing. Submit your best work!

Lewis Chuang and Wendy Ju

Conference Topics
The following provides a non-exhaustive list of conference topics.

Devices & Interfaces

  • Multi-modal, speech, audio, gestural, natural input/output
  • In-car gaming, entertainment and social experiences
  • Interfaces for navigation
  • Text input and output while driving
  • Applications and user-interfaces for inter-vehicle communication
  • Sensors and context for interactive experiences in the car
  • Biometrics and physiological sensors as a user interface component
  • Electric vehicle interfaces
  • Affective intelligent interfaces
  • Future interfaces and technology for the automotive domain

Automation & Instrumentation

  • Automated driving and interfaces for (semi) autonomous driving
  • Head-Up Displays (HUDs) and Augmented Reality (AR) concepts
  • Cooperative Driving/Connected Vehicles
  • Assistive technology in the vehicular context
  • Information access (search, browsing, etc.)
  • Vehicle-based apps, web/cloud enabled connectivity
  • Entertainment and play (semi) autonomous driving
  • Ethics

Evaluation & Benchmarking

  • Methods and tools for automotive user-interface research, including simulation
  • Automotive user-interface frameworks and toolkits
  • Naturalistic/field studies of automotive user interfaces
  • Automotive user-interface standards
  • Modeling techniques for cognitive workload and visual demand estimation

Driver Performance & Behavior

  • Different user groups and user group characteristics
  • Subliminal cues, warnings and feedback to augment driving behavior
  • Emotional state recognition while driving
  • Detecting / measuring driver distraction and workload
  • Detecting and estimating user intentions
  • Driver modeling
  • Human cognition and behavior in automotive settings